USDZ to GLB Converter
Convert Apple's USDZ files for AR to the web-standard GLB format.
About USDZ to GLB Conversion
The USDZ to GLB converter transforms Apple's USDZ AR format into the universal GLB web standard. While USDZ is perfect for iOS AR experiences, GLB is the standard for web-based 3D content, supported by all modern browsers and 3D frameworks. Converting from USDZ to GLB makes your iOS AR content accessible on the web, Android devices, and cross-platform applications, expanding your audience beyond the Apple ecosystem.
Our converter processes USDZ files created for AR Quick Look or ARKit applications, extracting geometry, materials, and textures while converting Apple's PBR materials to standard glTF PBR. The resulting GLB files work seamlessly in Three.js, Babylon.js, model-viewer, and other web 3D frameworks. Whether you're building cross-platform AR experiences or making iOS AR content web-accessible, this converter bridges the gap.
How to Convert USDZ to GLB
- 1Select your USDZ file for conversion. The converter accepts USDZ files created for AR Quick Look, Reality Composer, or ARKit applications.
- 2The converter extracts geometry, materials, and textures from your USDZ file, converting Apple's PBR materials to standard glTF PBR format.
- 3Processing is instant for most files. The converter optimizes the model for web use while maintaining visual quality and material properties.
- 4Download your GLB file ready for web deployment. Use it in Three.js, Babylon.js, model-viewer, or any WebGL framework.
💡 Tip: After conversion, test your GLB file in a web viewer to ensure materials and textures display correctly. Some iOS-specific features may need adjustment for web use.
Common Use Cases
Cross-Platform AR
Convert iOS AR content to GLB for cross-platform AR experiences. Make your USDZ models work on Android devices and web browsers.
Web 3D Viewers
Transform USDZ models to GLB for web-based 3D product viewers. Display iOS AR content on e-commerce websites for all users.
WebXR Applications
Convert USDZ to GLB for WebXR experiences that work across devices. Build web-based AR/VR applications with cross-platform compatibility.
Asset Migration
Migrate AR content from iOS-only USDZ to universal GLB format. Future-proof your 3D assets for multi-platform distribution.
Technical Specifications
- Converts USDZ geometry, materials, and textures to GLB format
- Transforms Apple PBR materials to standard glTF PBR for web compatibility
- Preserves UV mapping, normal maps, and material properties
- Maximum file size: 500MB for USDZ input files
- Output GLB files are optimized for web browsers and WebGL frameworks
Why Choose Our USDZ to GLB Converter?
Professional-grade 3D model conversion with advanced features
Texture & Material Support
Preserves textures, materials, and MTL files during conversion for accurate visual representation.
100MB File Size Limit
Upload and convert large 3D models up to 100MB. Perfect for detailed and complex models.
Fast Conversion (30s-2min)
Quick processing powered by optimized algorithms. Most conversions complete in under 2 minutes.
Secure & Private
Files are automatically deleted after processing. Your 3D models remain private and secure.
100% Free to Use
No hidden costs, subscriptions, or limitations. Convert unlimited files completely free.
Additional Tools Available
Access compress, scale, viewer, watermark, and editor tools for complete 3D workflow.
Frequently Asked Questions
Find answers to common questions about this tool.
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