About USDZ to GLB Conversion

The USDZ to GLB converter transforms Apple's USDZ AR format into the universal GLB web standard. While USDZ is perfect for iOS AR experiences, GLB is the standard for web-based 3D content, supported by all modern browsers and 3D frameworks. Converting from USDZ to GLB makes your iOS AR content accessible on the web, Android devices, and cross-platform applications, expanding your audience beyond the Apple ecosystem.

Our converter processes USDZ files created for AR Quick Look or ARKit applications, extracting geometry, materials, and textures while converting Apple's PBR materials to standard glTF PBR. The resulting GLB files work seamlessly in Three.js, Babylon.js, model-viewer, and other web 3D frameworks. Whether you're building cross-platform AR experiences or making iOS AR content web-accessible, this converter bridges the gap.

How to Convert USDZ to GLB

  1. 1Select your USDZ file for conversion. The converter accepts USDZ files created for AR Quick Look, Reality Composer, or ARKit applications.
  2. 2The converter extracts geometry, materials, and textures from your USDZ file, converting Apple's PBR materials to standard glTF PBR format.
  3. 3Processing is instant for most files. The converter optimizes the model for web use while maintaining visual quality and material properties.
  4. 4Download your GLB file ready for web deployment. Use it in Three.js, Babylon.js, model-viewer, or any WebGL framework.

💡 Tip: After conversion, test your GLB file in a web viewer to ensure materials and textures display correctly. Some iOS-specific features may need adjustment for web use.

Common Use Cases

Cross-Platform AR

Convert iOS AR content to GLB for cross-platform AR experiences. Make your USDZ models work on Android devices and web browsers.

Web 3D Viewers

Transform USDZ models to GLB for web-based 3D product viewers. Display iOS AR content on e-commerce websites for all users.

WebXR Applications

Convert USDZ to GLB for WebXR experiences that work across devices. Build web-based AR/VR applications with cross-platform compatibility.

Asset Migration

Migrate AR content from iOS-only USDZ to universal GLB format. Future-proof your 3D assets for multi-platform distribution.

Technical Specifications

  • Converts USDZ geometry, materials, and textures to GLB format
  • Transforms Apple PBR materials to standard glTF PBR for web compatibility
  • Preserves UV mapping, normal maps, and material properties
  • Maximum file size: 500MB for USDZ input files
  • Output GLB files are optimized for web browsers and WebGL frameworks

Why Choose Our USDZ to GLB Converter?

Professional-grade 3D model conversion with advanced features

Texture & Material Support

Preserves textures, materials, and MTL files during conversion for accurate visual representation.

100MB File Size Limit

Upload and convert large 3D models up to 100MB. Perfect for detailed and complex models.

Fast Conversion (30s-2min)

Quick processing powered by optimized algorithms. Most conversions complete in under 2 minutes.

Secure & Private

Files are automatically deleted after processing. Your 3D models remain private and secure.

100% Free to Use

No hidden costs, subscriptions, or limitations. Convert unlimited files completely free.

Additional Tools Available

Access compress, scale, viewer, watermark, and editor tools for complete 3D workflow.

Frequently Asked Questions

Find answers to common questions about this tool.

Converting USDZ to GLB makes Apple's AR-optimized models compatible with web browsers, Android devices, and cross-platform applications. While USDZ is perfect for iOS AR experiences, GLB provides universal compatibility across all devices and platforms, enabling broader accessibility and usage.
Use this conversion when you need to display Apple AR models on websites, share them with Android users, use them in cross-platform applications, integrate them into web-based AR experiences, or when you need universal compatibility beyond the Apple ecosystem.
The conversion preserves geometry, materials, textures, and basic lighting from USDZ files. While some Apple-specific AR features may not translate directly, the core visual and structural elements are maintained, ensuring your models look great across different platforms and applications.
Yes! GLB files work excellently in web-based AR experiences, WebXR applications, and many AR frameworks. While they won't have iOS-specific AR features, they provide broad AR compatibility across different platforms, browsers, and devices, including Android AR applications.
Converted GLB files work in web browsers, Android devices, 3D modeling software like Blender, game engines like Unity and Unreal Engine, WebXR applications, and any platform supporting the GLB/glTF standard. They provide universal 3D model compatibility across all major platforms.
Simply click 'Select File' or drag and drop your file into the upload area. The conversion will start automatically and you'll be able to download the converted file once it's complete.
You can upload files up to 100MB in size. For most 3D models, this is more than sufficient. If you need to process larger files, please contact us for assistance.
Our conversion tools are designed to preserve quality as much as possible. However, some formats may have different capabilities. We use industry-standard algorithms to ensure minimal quality loss during conversion.
Processing time depends on file size and complexity. Most files are converted within 30 seconds to 2 minutes. Larger or more complex models may take longer.
Yes! This tool is completely free to use with no hidden fees, subscriptions, or limitations. You can convert as many files as you need without any cost.
Absolutely. We take privacy seriously. Your uploaded files are processed securely and automatically deleted from our servers after conversion. We never store or share your files.

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